Hi,
I got a problem when i use shaders with retroarch on lot of cores (i didn’t test all, just SMS, MD, PCE, FBA, GG, SNES).
In the RC 1 or 2 (i don’t remember), when i launched a game with the selected option : “Select RetroArch render res for lr-xxxx” with “output”, i could change shaders ingame and most of them worked perfectly (i usually used “phosphor”) and the game ran full speed (no sound issues too).
In the Final, if i launch a game with these settings :
* Select RetroArch render res for lr-xxxx 640×480, shaders works but are ugly (phosphor is the best example, really ugly), the game runs fine.
* Select RetroArch render res for lr-xxxx output, shaders works (i mean not ugly) BUT the game is unplayable (extremely slow + sound totally broken).
For info, i tried that on several different class10 sd cards from the latest Retropie v.3.00 Final img. Of course i overclocked the Pi. I tried before and after updating retroarch : same result (retropie-setup/5 update emulators/retroarc…)
Does anyone experience the same problem ?
Unfortunately, i didnt keep the RC1-2 image of Retropie to test what is different between the 2 versions.
EDIT :
Solution : (thx to buzz)
Go in emulationstation > Retropie > Retropie-setup
Then choose option 3 : Setup/Configuration (to be used post install)
Then choose option 304 : Edit RetroPie/RetroArch configurations
Then choose option 1 : Change common RetroArch options
Then choose option 0 : all/retroarch.cfg
Then choose option 2 : video_threaded
Put it to true. Hill climb game cheats iphone.
Tada !!!
did you turn off video smoothing and did you try turning on threaded_video ?
you can do this from retropie-setup -> supplementary menu -> Edit RetroPie/RetroArch configurations -> Change common RetroArch options – then choose all/retroarch.cfg
?
I may consider changing the default again – when I initially tested, I didn’t notice major slowdown, but then I didn’t test full screen shaders etc. The reason it is changed is according to the retroarch documentation, perfect sync is not possible with threaded video, and as I didn’t initially notice any performance decrease on the pi2, it got switched.
It’s simple to change of course with the new editor – no need to manually edit files.
PPSSPP's default nickname setting is pulled from RetroArch's nickname setting. Internal Cheats¶ Disabled by default. To enable and allow the use of ini cheat files in save PSP Cheats, set the 'Internal Cheats Support' core option to enabled. Cheats can be used to unlock 60fps in several 30fps games.