It allows you to add assemblies integrity checks in your app. So if someone will try to alter your assemblies (patch IL bytecode for example) to cheat something, you will be able to notice this and react accordingly, e.g. Ban this guy in your game or change game behaviour to prevent his hiscore to be submitted, or whatever you like to do with him. Hi, I'm developing a simple multiplayer game called RAWAR. As you can see, this game is played by up to 15 people on one map. The goal is to be the first to conquer the map. So lately I've been seeing some strange behaviour in one player. He can suddenly get lots of soldiers or gold and conquer large territories early in the game. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Orz update video log: the game will remain free:).
Last half a year we were working on act2 in parallel (rather less successful then more) while keeping act1 running. As a result we had pretty few outcomes for act2 - it turned out (surprise!) that we don't have enough resources to run development for both games simultaneously. For example it is pretty hard (next to impossible) to hire extra artist, who can keep up with current game style, or extra animator, who can do stuff at current level as well.
We've learned from this, and changed our plan. What we are doing now:
Hiring second animator (still no luck with this, but I keep trying)
We added one more artist to our team, who try / learn to keep current art style for scenes and characters
We try working with new artist, who suppose to do locations for act2 (not much result here yet).
We continue act2 development in parallel (Right now I'm doing a kind of Unity-based scene-maker framework, that will allow to setup dialogue scenes nice, fast and easy. As well as we are doing characters and locations concepts)
We draw and end-line for act1
The plan is to make last act1 release around January 2020. No worries, Act2 will continue many story lines from act1 as well as most characters will get into act2 (I will make another post dedicated to act2 current stage & plans later this or next week)
Our road-map and planned scenes for act1 looks as following:
October: Release v36 (Lana's first and Lana's nightmare#2)
December-January v38 (Ram blindfolded, Kelly and Casey blowjob for Jack, rework of Casey Inspiration scene (when Jack / Ram jerk on her)
v38 will be the last act1 version and after that we will wholly concentrate on doing act2.
I can't promise that we will have act2 ready for some playable point at January nor that we will have any scenes ready for it till that time - but moving to act2 is a hard step that need to be taken
Release v0.21b
Fixed the AutoNexus Projectile (XML) issues in the previous build
Release v0.21a
Updated for 1.3.0.1.0
Improved /ip and /goto
Made AutoAim stop shooting when Unstabled
Release v0.21
Updated for 1.3.0.0.0
Fixed Settings getting reset
Fixed Crash on load
Added Description tooltips for all hacks
Disabled potion related hacks until next update
Release v0.20
Removed Fame Tools
Fixed Support ID being blank
Fixed Auto Ability Group Size setting
Improved Auto Ability Enemy Health setting
Improved Auto Ability for Scepters
Improved program reliability
Release v0.19c
Fixed error when closing program
Release v0.19b
Cheat With Unity Flash Games
Fixed DC with looting hp/mp potions
Release v0.19a
Updated for 1.2.1.1.0
Fixed Auto Ability Invincible/Invulnerable for real this time
Fixed Auto Ability DC when swapping items
Fixed Auto Ability range cap
Fixed replacing fame with client HP in stealth mode
Release v0.19
Updated to 1.2.1.0.0
Added Auto Aim
Added setting for auto pot drink delay
Fixed Auto Nexus hp vit + In Combat regeneration
Fixed Auto Nexus armored/curse modifiers
Fixed Auto Ability shooting at invincible targets
Fixed Ninja Auto Ability
Fixed DC when hatching pets
Possibly fixed startup connection issues
Release v0.18b
Fixed autonexus DC and hp pot drinking
Release v0.18a
Fixed major autonexus hp desync issues
Fixed Dammah ignoring
Added in game hack options
Release v0.18
Fixed Petrify Immune bug
Unity Cheat Sheet
Release v0.17g
Updated for Exalt 1.2.0.3.0
Fixed Exalt launch issues (il2cpp error, Data folder error)
Fixed resetting launcher path (hold alt and click launch)