Tex Murphy: Overseer - Walkthrough
by Tyler Russell netex@yahoo.com
This walkthrough is to help those of you who are stuck.Don't read all the way through it. It will ruin all the stuff. One tip. Make sure, nomatter what, to examine everything you pick up. It helps, trust me. Also, save your gameoften. If you forget to get something, or need to go back, it is a quick way. If you haveany questions or problems, fell free to e-mail me at netex@yahoo.com. I will try to help. Well, happygaming!!!
Tex's Office
Use any conversation path with Chelsee to get to the movie. After the movie, you end up inTex's Office, looking at his desk. Turn on the Vid Phone, and dial the American InfoDatabase (AID.) Ask about who else? Tex! Then select done and end conversation. Get thefax from the fax machine and in the inventory, examine it.
Title of the game). You start off in your cell with a lovely view of the Golden Gate Bridge. Open your cell door to get out (wow, that was tough) and make a left. You are currently in the Red cell block. In the main part of the block straight ahead, there are a few guards patrolling. Crouch and approach the first one to. Tom Clancy's Rainbow Six 3 PlayStation 2 walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for PlayStation 2. Open door to Cell Block C; Cell Block C. Get keys in one of the cells; Look at door to Cell Block D; Use key on door to Cell Block D; Cell Block D. Open up cell door control; Move cell door control; Move knob to 10; Open box in cell with supplies; Get bomb; Open door at bottom of stairs; Alcatraz Dungeon. Look at air filtration unit; Open.
Get the 'Rule Book for P.I.'s' on Tex's desk. Nowopen the bottom left cabinet drawer and get the mouse. Move the 'perpetual motiondevice' on the table in the corner. Cross the room to the filing cabinet on the otherside. Get and examine the letter inside.
Now pick up the Boyd's Life magazine. Find and Get the tape measure on the bookshelf, thenopen the door to Tex's Bedroom.
Tex's Bedroom
Get the Parcheesi game on the cot. This triggers a movie where Tex meets Sylvia Linsky.Now travel to Eve Clements at the police station.
Eve Clements (Police Station)
Follow any conversation path till you get an ask about list. Ask about everything, thentravel to Carl Linsky's house.
Carl Linsky's House
Ask Silvia about everything as well, then end the conversation. Silvia will leave. Go tothe coffee table and get the dominos and the note. Place the dominos on the board. (Iwon't tell you how to solve the puzzles in this walkthrough, since you should be able tofigure things out on your own. If you get stuck, however, just know that 911 bypassesevery puzzle (I think.))
Now go into the Kitchen. Get the case by the refrigerator.Examine it. Open the refrigerator and get the bananas. Go to the bedroom, and get the'Dear Jane' note on the desk. Open the middle desk drawer. Get the letter andexamine it. Look at the chess set on the right night stand. Open the drawer on the leftnight stand, and get the address book. Examine it. This will add Delores Lightbody to yourtravel list. Travel to Lightbody's house.
Delores Lightbody's House
Follow any conversation path, and then ask about everything. Travel back to Linsky'shouse.
Carl Linsky's House
After Sylvia leaves, examine the envelope. Make sure to examine every item in theenvelope. Open the closet door, and go up the ladder to the attic. Find and open theattic's back room and go to the filing cabinet. Open the third drawer from the top, on theright. Get and examine the letter. Open the roll-top desk. Get and examine Sylvia's creditreport. Turn on the tape recorder on the table in the corner. Use the small key (from theenvelope) to open the credenza. Get and examine the lease. (This adds Carls Warehouse tothe travel list.) Travel to Carl's Warehouse. A A A A A
Carl Linsky's Warehouse
Open the middle drawer of the filing cabinet, and get the fax from 'S.F.'Examine it Open the bottom drawer and get the project notes, examine them. Look at thecomputer Open the top drawer of the drafting table. Get and Examine the news paperarticle. now open the middle drawer, and get and examine the direct deposit slips.] Findand move the corkboard. Get and examine the 'Hip S.O.B.' note. Now get andexamine the note from Wanda Peck in the tray on the desk.
Move the pillow on the cot, then get and examine the bottleof sleeping polls. Open the box on the floor and get the circuit kit. Get and open thefirst aid kit on the wall. Find and examine the security card pieces (one is missing.)Climb up the ladder and move
the boxes to see the calendar. Move the calendar to see the safe. Now move the safe andenter the combination from the domino puzzle (for those of you who cheated the number is498.) Get all the stuff out of the safe, and examine it. Now use the passcard reader onthe computer. Travel to Tex's Office.
Tex's Office
Turn on the Vid-phone. Play the message from Sylvia. This triggers a movie. You end up atthe North Hill Clinic.
North Hill Clinic
Follow any conversation path, then ask Arnold Sternwood about everything. Now travel toC.A.P.R.I.C.O.R.N.
C.A.P.R.I.C.O.R.N.
Use any Conversation path, then ask about everything. Then travel to Deloris Lightbody'shouse.
Deloris Lightbody
Ask Deloris about 'S.F.', then Sonny Fletcher. Now travel to Tex's Office.
Tex's Office
Turn on the vidphone, and dial the AID. Ask about Sonny Fletcher. End Conversation and getthe fax, and examine it. Travel to Eve Clements.
Eve Clements
Follow any conversation path and ask Eve about Sonny Fletcher, his record, and anythingelse you feel important. This adds Sonny to your travel list. Travel to Sonny FletchersApartment.
Sonny Fletcher's Apartment
Follow any conversation path. This will trigger a movie. When it is over, travel to CarlLinsky's Warehouse.
Carl Linsky's Warehouse
Examine the chess piece that Sonny gave you, then examine the passcard piece. Combine thepasscard piece with the rest of the pieces. Examine them to assemble the card. Use theassembled card on the passcard reader (on top of the computer. Remember, you put itthere.) Enter the passcard. Don't know what it is?? Remember where the final piece or thecard came from. If not the passcard is BISHOP. Read note, then travel to the Fresno Officeon the Travel board.
Fresno Office
Get the electric bill by the door. In inventory, examine it. Look at the 'commerativeplates' on the wall. Move the book case to reveal the safe. Look at the safe. Nowfind and get the day planner on the box. Examine it. Look at the map on the wall. Now turnaround and move the plates on the wall. Rotate the plates to appropriate times. I won'ttell you what they are, bypass 911. Get the picture out of the safe, and examine it. Nowtravel to C.A.P.R.I.C.O.R.N.
C.A.P.R.I.C.O.R.N.
Use any path, then ask Wanda about the Photo of Carl, John Klaus. Travel to Sonny'sApartment.
Sonny's Apartment
When you travel here you find out that he is gone, and you get a letter. Travel back toTex's Office.
Tex's Office
In inventory, examine the letter from Sonny. Travel to the Anasazi Ruin.
Anasazi Ruin
Walk forward and look at the wheels on the wall. Move them. Puzzle Code-911 Now get thebrick from the thing that opened.
Turn around and go towards the well. Look down the well andlook at the bucket. Turn back around and go up the stairs. Open the door and enter. Getthe brick next to the pots, and go back out. Go down the stairs, and go strait.
Open the door that is strait ahead of you and go in. Turnleft. There should be some long poles next to the door. Get them. Find and get the box.You also need to go into the little room and get the brick.
Now get the brick next to the private property sign.Continue towards the tree. Get the book next to the tree, and examine it. Now turn aroundand get the brick next to the stairs. Go up the stairs and turn right.
Enter the 'ceremonial chamber' and get the shortpoles. Find and get the rope (it is hanging from the ceiling.) Look at the snake wrappedaround the brick. Go back out and down the stairs. Go through the door you didn't comethrough and turn right. Get the pipe on the floor.
Now continue thought the hallway until you see a pot. Getthe pot, then the brick under the pot. Continue until you see a vine on a stick in themiddle of the hall. Pick it up. In inventory, combine the vine on a stick with the woodenbox, then combine the box and vine with the mouse to make a 'boy scout trap.'Continue through the hall until you see a board that looks like the one in the guide book.Look at it. Turn around and go back to where the snake is. Use the boy scout trap on thesnake, and then pick up the brick.
Go back to the well. In inventory combine pipe with therope. Use the pipe and rope to get the bucket from the well. Now go to
where the board is. Use brick number 1 on the board. This puzzle gave me a little trouble.The way to solve it is to use the bricks like they are queens. They can't be on a squarewhere another 'queen' (brick) can kill them. or bypass with 911 Now enter thedoor that open to go to the Anasazi Corridor.
Anasazi Corridor
Go down the hallway until you get to the open room. Find and get the leather strips on thefloor. In inventory combine the long and short poles, then them with the leather strips tomake a 'ladder.' Examine your ladder. Now continue through the room to the otherside. A short movie will show.
Then you have a chance to see across the way. Use theladder to get across to the other side. Here you see a movie, then you are on the otherside. Get the sunglasses on the floor, and examine them to get the tape. Turn left and getthe watch, examine it to get the spring. Turn around and get the coin (dime) on the floor.Look at the panel next to the metal door. Look at the door as well. Use the dime on thepanel, then look at the wires. Use the spring on the wires, then the tape on the spring.This opens the door to Bottworth Clarks Lab. Enter the lab.
Bottworth Clark's Lab
Find and get the print out on the end of the display in front of you. Find and get thesmoke detector near the door (or above the computer, your call, they do the same.) Examinethe smoke detector. Turn on the display things by hitting the switch. Get the Video DiskPlayer (VDP) under the cot. Combine the VDP with disk found in the smoke detector, andexamine it. This triggers a video in which Mr. Clark is killed by an unknown assassin (BigJim Slade.) Pay attention to the video. An alarm goes off, and Bottsworth Clark leaves thescreen for a second. You hear a sequence of sounds that are important.
Get the ashtray on top of the table. Examine it. Get thepasscard reader from the cabinet and use it on the computer. To get the passcard you mustenter the sequence heard in the video on the 'weird looking keyboard' on thecomputer. Get the passcard and scan it. The code is found on the scrap that you foundearlier (CHECKMATE.) Travel to Capricorn.
C.A.P.R.I.C.O.R.N.
Ask Wanda Peck about the Photo of Linsky, the Letter, Poisoned Pawn, Jorge Valdez, STG,then end conversation, and travel to Tex's Office.
Tex's Office
Turn on Vid phone and dial AID, ask about STG. Get the fax, and travel back to Capricorn.
C.A.P.R.I.C.O.R.N.
Follow any path, and ask Wanda about Gideon Enterprises, J. Saint Gideon, Frank Schiming.End conversation and go back to Tex's Office.
Tex's Office
Get the fax from a friend, and examine it. Turn on the vid-phone, and dial FrankSchmimming. Follow the path B, A, A, C, A. If he hangs up, just dial again. Ask him aboutJ. Saint Gideon, Gideon Enterprises, STG, Capricorn, and Chess. End Conversation, Travelto Gideon's House.
J. Saint Gideon's House
Watch this long flick, and feel bad for Mr. Gideon. Ask Mr. Gideon about Jorge Valdez,then end conversation. Travel to the Rank and File Shop.
Rank and File Chess Shop
Use any path until you get to an ask about. Ask about Wanda's Letter then End Conversationand travel to Tex's Office.
Tex's Office
Answer the Vid-Phone. You automatically go to Val Davis' Lab.
Val Davis' Lab
Find and look at her computer. Get the yellow post-it note near the computer and examineit. Look at Koro the ape, and notice the box. Find and get the pole near the radiationchamber door. In inventory combine the bananas with the sleeping pills, and use them onKoro. Examine the passcard from the box. Now open the radiation chamber door.
SAVE YOUR GAME HERE
Enter the radiation chamber. Turn right and look at the override panel and try to open it.Use the Circuit Kit on the override panel. This is another puzzle. Bypass 911. Get thepasscard reader near the chair. Use the passcard reader on the computer in the lab. Scanthe card and enter the passcard from the yellow post-it. (QUEEN.) Travel to Tex's Office.
Tex's Office
Get the telegram by the door and examine it. Go to Sonny's Apartment.
Sonny's Apartment
Watch the movie. Notice the Mean Streets poster in the background. Now travel to the BigSurf Lodge.
Big Surf Lodge
SAVE YOUR GAME HERE
It is very important you save your game here. Turn right and look at the key on thecounter top. In inventory, combine the tape measure and the magnet. Use to get the key.Turn back towards door, and use key. Open door and enter. Look at briefcase on bed.
Travel back to Tex's Office.
Tex's Office
In inventory examine all the stuff you got from Slades apartment. Examine the briefcase toopen it. (If you can't figure out what the code is, look at the lottery ticket you foundin Slade's wallet.) Examine the unlocked briefcase and get the stuff out of it. Examinethe slip of paper with the bible passages. (For those of you who don't have a bible it isPost, Office, Box, Number, 969.)
Now examine the decoded note. In inventory, combine theGrille with the Chart you found. This puzzle I will not help on. (911) This adds theMillValley Post Office to your travel list. Travel to the Mill Valley Post Office to see along movie. You automatically go to
the Law and Order Party Headquarters.
Law and Order Party Lobby
Follow any path with the guard until he leaves. Then use the bottle of Mickey's on thecoffee pot. After the humorous bit, go and hide in the bathroom.
Law and Order Men's Room
Examine the coded message you got from the mill valley post office. Open Locker 11 and getthe credo out from it. Combine the credo with the message and examine it. (For those of uswho can't count it says: MR SLADE PRIORITY TARGET ROBERT KNOTT HIS OFFICE PASSCARD PIRANHAExamine the coded message then exit the bathroom.
Law and Order Lobby
Get the keys by the passed out guard. Find and use the keys on Robert Knott's Office door.Enter.
Robert Knott's Office
When you enter, an alarm goes off. Turn around and enter the passcard from the decodedmessage (PIRANHA) Get the slip of paper on the desk chair and examine it. Open the leftfile cabinet drawer under the desk and get the file. Examine it. Facing the door from thedesk, move the left hand chair and get the key. Examine it. Notice 17. Move the lizardpainting and look at the safe. Travel to the mens room.
Law and Order Men's Room
Use the key to unlock locker number 17. Get the Rolodex Card and examine it. Travel backto Knott's Office.
Knott's Office
Turn on the vid-phone and dial 69835374663 (MY TELEPHONE.) Then dial 6736737263 (OpenSesame.) Now exit the vid phone, and go to the safe. Enter the code 6736737263 and get thecd out. Examine it then exit to the lobby.
Law and Order Lobby
Try to open the front door to exit. Get the I.D. Badge from the table by Knott's Office.Use it on the front door and exit. Travel to Mystery Address. Watch the long movie thentravel to Capricorn.
C.A.P.R.I.C.O.R.N.
A movie sequence start when you get there, and you automatically go to Knott's Cabin.
Knott's Cabin
Turn right and look at the medal box in the fish tank. Try to get it out. Move the pictureabove the tank and get the bent nail. Now go into the kitchen and look at the medal hoseon the sink. Open the cabinet below and get the mini torch. Open the cabinet on the bottomright and get the wrench. Use the wrench to get the hose off the sink. In inventory,combine the hose with the nail. Use that to get the box out of the tank. Examine the boxto get the ID Badge.
Open the door to the bedroom and walk in. Crouch down asfar as you can and get the blow up doll. Examine the doll, and then walk out to the frontdoor. Open it and walk out. Travel to Tex's Office. This starts a sequence where you meetKnott. Use any path
to talk to him.
SAVE YOUR GAME HERE
After he get shot and you can play again, stay down as low as you can. Get the key byKnotts body, and go to the bedroom. Use the key on the closet to get the clothes. Ininventory, combine the clothes with the Blow up Doll. Now go back towards the front doorand flip the switch next to it. This opens up the skylight.
Now open the right closet door in the kitchen and get therope that is hanging in there. Go over to the fire place and get the log. In inventorycombine the rope with the log. Use the Doll on the window. As soon as they say they arecoming in, use the make shift grappling hook on the skylight, and watch Tex's Drasticescape. Now travel to Tex's Office.
Tex's Office
Turn on the Vid-Phone to answer the call, when done, travel to Eve Clements.
Eve Clements
Use any path, and then ask about Greg Call, the autopsy, the end conversation. Travel tothe Fresno Office.
Fresno Office
Get the package by the door. In inventory combine the plastic tag with the braillealphabet (from the package.) and examine it. Travel to J. Saint Gideon's House.
J. Saint Gideon's House
Ask Mr. Gideon about Nexus, Chess moves, Samuel Jones, Greg Call then end the conversationand travel to NEXUS. /runnin-the-game-no-cheat-codes.html.
Greg Call's Lab (NEXUS)
After the movie, look at the IRS machine, and try to turn it on. Turn left and get thenotes on the clipboard. Also get the passcard. Examine the notes, and note N216. Keepturning left until you see the light fixture next to the wall. Remove the cover and Getthe passcard.
Now go over to the right side of the lab (from where youcame in) and get the passcard reader off the bench. Use the Gideon Passcard on the slidernext to the autoclave. Get the saline solution from the N216 place.
Go over to the table where the microscope is. Get thesyringe and combine it with the saline solution. Now examine the loaded syringe. Walk intothe IRS machine and turn it on. Puzzle-911. Watch movie, then examine the envelope and itscontents.
Use passcard reader on computer. Scan passcard D and entercode (gambit) You end up in the Lobby of Law and Order. From there go to the Men's room.
Law and Order Men's Room
Get the Law and Order pamphlet from locker number 5, go back to lobby.
Law and Order Lobby
Look at the security display, then enter the reception hall.
Reception Hall
Find and get the music stand. Examine it to extend it. In inventory, combine the standwith the pamphlet, and use it on the camera. Now move the banner in the back of the roomto reveal a door. Look at the door, and try to open it. Find and get the chopsticks, anduse them on the passcard reader next to the door. Insert the ID Badge and walk into JohnKlaus's Lab.
John Klaus's Lab
Get note off floor and examine it. Remember #107. Get photo on desk, and examine it. Opentop drawer of desk and get the crusade memo. Look at the print out. Turn on the taperecorder. Open the middle drawer type thing on the desk where the recorder is, and get thecat picture. Examine it and assemble the passcard. Get paper from under the cup andexamine it. Exit to the reception hall.
Reception Hall
Turn on the vid-phone and dial 107, exit to lobby.
Law and Order Lobby
Use passcard on the door and exit. Travel to Tex's Office.
Tex's Office
Get messages from vid-phone, then travel to Rank and File Shop.
Rank and File Shop
You automatically go to the San Tomas Mission.
San Tomas Mission
Look at the elevator, and the control. Turn right and move the boxes on the second shelf.Open the box, and turn on the elevator. Find and open the Tool box. Get the penknife out.Find and get the rock, in the corner near the broom.
SAVE YOUR GAME HERE
Turn on the elevator, and a video starts. Follow the following path: B, A, C, B, C, A, E,B, B. In this Tex gets beat up, Sylvia saves him, and you end up in J. Saint Gideon'sBedroom.
J. Saint Gideon's Bedroom
Get the security schematic from the bench and examine it. Look at the chess table. Findand open the box near Gideon's bed. Get the chess pieces out of it. Get the barbell on thefloor near the bed. Look at the chess pieces on the pillars and note there location. Putthe chess pieces on the board. Puzzle (911) Enter the door that opens, and go down theelevator.
Gideon's Gallery
Save your game here
Look at the chandeliers. Turn left and flip the switch to lower the chandeliers. Get thefirst section of railing on each side. Combine them with the Barbell. Use the long poleyou made on the chandeliers. Follow the tops around to the far right corner. Find and lookat the security panel. Open it and activate it. The security sequence from the schematicstarts. Bypass (Alt-F) When you get past, open the doors, and enter the hallway.
Gideon's Hallway
Turn right and walk strait down the hallway. Pick up the cd off the bench. Keep goinguntil you get to a door. Open it and go in.
Gideon's Study
Look at the dinosaur bank on the desk. Use the coin on it to get a key. Pick up the key.Get the bible off the couch. Look at the 'Elaborate Cabinet' that has a sword onit. Find the fake book panel, and get the metal cross. Use the cross on the book case toget the security card. Exit to Hallway.
Gideon's Hallway
Go down the hall and take your first left. Continue till you come to a door. Use the keyto open it.
Gideon's Rec Room
Pick up the 1-8 balls off the pool table. Examine and note the odd ball colors. (red,green, black, orange, maroon?, blue, purple, and yellow. Play Mean Streets, it is fun. Getthe jigsaw puzzle off the end table. Put it together. It tells you passcard codes. Exitback to the hallway.
Gideon's Hallway
Follow the hallway, then go left. Follow it until you come to another door. Look at it,and the access panel. Enter the code by the ball colors. Open the door and go in.
Gideon's Control Room
Look at the screen of Alcatraz. Look at the computer. Open the disk player, and put disk 1in it. Now get disk 2 from on top of the computer and put it in. Now turn around and lookat the panel next to the door. Scan the passcard. Now travel to the Gallery, and enter theelevator. This triggers a movie, and you end up in a cell on Alcatraz.
Alcatraz Cells
One tip while on Alcatraz. Save your game every time you do something you feel isimportant. Move the bed on the left side of the room, and look at the wall. Movethe bricks (puzzle 911) Look at the robot when it goes by. Look at the shelf outside thecell. Get the chain from the bed. Turn around and get the brick from the hole. Throw thebrick at the shelf. Use the chain to get
the sheet to get it over toward your cell. Get the sheet and use the torch to get out ofthe cell.
Cell Block A
You need to avoid the droids in cell block A and C. Either stay in a cell when the droidis around, or type in <alt-d> Your call. Get barbed wire from cell you jump down by.Examine it to straiten it out. Try to open the door between Cell Block A&B. Use thewire to get the key. Use the key on the door.
Cell Block B
Turn left and open the gate. As soon as you enter, turn left and move the knocked overchair and get the gasmask. Go to the other gate and open it. Turn right and use key toopen gate. Get passcard on floor, and then open the door between B&C.
Cell Block C
Again you must avoid the droids. Get the D-Block key from the third open cell on the left.Look at the gas canister on the end of the block. Now goto the door between C&D anduse key to open and enter.
Cell Block D
Turn around and open the cell door control box. Move the leaver down to number 10. Nowcontinue through the block until you come to the cell you opened. Step inside, and get theexplosives out of the explosives crate. Go down the stairs and enter the dungeon.
Alcatraz Dungeon
Save your game here for sure!!
As soon as you enter, turn right and open the door to the right. Get the green garbagebag, and examine it to get a dirty filter. Continue down the hall and turn left at yourfirst left. Go to the door and open it. Inside you will find a filter remover tool. Goback out and continue down the hallway until you come to a fan and a box thing underneathit. Look at the box underneath the fan and a droid comes out (it is a movie, don' t worryyou don' t die.)
Use the filter removal tool on the box and then continuedown the hall slowly!!!!!!! until you see the guard in the guard room. Look at the guard,and then move the box ahead of you. Duckdown low and go behind the crates. Keep low untilyou are even with the second chain thing. Return to eye level and get the screwdriver offthe crate. Travel to C-Block.
Cell Block C
Remember to avoid the droid, and use the screwdriver to get the gas canister off the wall.Open the D Block door and enter, then travel to the Dungeon.
Alcatraz Dungeon
In inventory, combine the explosives with the gas canister. Then combine them with thetape. Now combine the Gas Bomb with the filter, and use the filter on the filtrationsystem. Watch the droid take the bomb away and blow up himself and the guard. Now go downthe hall and enter the guard station. Get the brush off the desk, and examine it. Use theguards Passcard on the scanner to access the second doors.
Put Gideon's hair in the DNA scanner, and another moviestarts. It tells you to enter each card and the passcard. They are as follows: A-QUEENB-DRAW C-CASTLE D-GAMBIT E-BISHOP F-RESIGN G-CHECKMATE H-KNIGHT Now you play a chess matchwith Gideon and use the following moves in this sequence: Rd1 Rxe7 Qxd7 Bf5 Bd7 Bxe7 Thenthere is a long movie and itends!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This walkthrough was created by Tyler Russell. If you wantto use it, please e-mail him at netex@yahoo.com and ask. Please don't just take!!! ThankYou!!!
Escape Alcatraz walkthrough the follow-up to Escape the Titanic, a must-have game for puzzle/room escape lovers.
Bellow is the Escape Alcatraz walkthrough the entire game, with all you need to know get to through the whole game.
So grab your headphones and let’s get right into it:
Very challenging, exactly how I like my puzzle apps.
You’ll definitely enjoy this one, no matter if you are a veteran on room escape games or this is your first one.
A Escape Alcatraz walkthrough request was more and more often in our inbox so it’s about time right?.
Great storyline, great graphics, very long, cool soundtrack, what else could we ask for the Escape Alcatraz walkthrough.
If your plan is to get through the game without help, we can tell it is possible.
We aren’t going anywhere though.
So you can always come here to the Escape Alcatraz walkthrough for help.
Very much enjoyable game it was, and a bit addictive.
I’ve found myself playing Escape Alcatraz in my free time just for fun.
There are some parts where it get’s very tricky.
But giving it a few minutes of thinking will definitely get the task done.
I liked the misery vibe throughout the game.
Alcatraz always had this interesting feeling in the background that has intrigue me for years.
Surely I’m not the only one, so great job creating this game based on this interesting location.
Good job on this one dear Escape Alcatraz’s developers.
Now what about performance.
Well, it perform pretty smooth on both my devices (Android and iOS).
Sometime the ads get in the way, but it wasn’t that bad.
Couldn’t find any bug throughout the game.
I’m sure there was some bug in the early versions.
It’s always nicer playing apps that you know have been through a good amount of patches and versions.
Escape Alcatraz walkthrough is what you looking for?.
Well, there you have it.
I’ll keep an eye on the game although we just finished it.
So if any major update is released we can update this post with the additional hints and answers.
So that’s it for Escape Alcatraz guys.
Hope you had fun as much as we did.
See you next time at Solved App.
BTW… If you wan’t more walkthroughs, hints, solutions and answers check out our homepage. There is a list of all the games we’ve solved.